At An Event Apart – Austin 2013, Jared Spool spoke about why it’s great time to be an experience designer. Here are my take-aways:
- Design = The rendering of intent
- Imitation is:
- less expensive
- less risky
- where design is not valued
- On the flip side, innovation is:
- more expensive
- more risky
- where design is valued
- Businesses win when it is intentionally innovative/designed. Great business models are intentionally designed.
- Design is about the
visualbusiness - Innovation is not about invention, it’s about adding value
- Design for experience – this way it can be mapped/measured/designed
- Innovation is about combining existing inventions in a new way:
- think Instagram, where they combined taking photos with a social network.
- think Apple’s support, aka Genius Bar, where they combined appointments with customer support.
- Experience design = rendering intent within the gaps
- When designing an experience, be intentional in the areas where others get it wrong. Just like Apple did with adding appointments to customer support.
- The best designers are:
- good story tellers
- good critiquers
- good sketchers
- good presenters
- good facilitators
- How to become a great designer (or as he calls it, “a design unicorn”)
- train yourself
- practice your new self
- deconstruct as many designs as possible
- seek out feedback (and listen)
- teach others
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